You are right. The frame rate is too fast however each frame must be created individually to get the animation effect. You are looking at 15 Sigs overlapping. I wanted to make for a smoother transition, but the time it takes to produce and the size of the gif is a bit restricting. The best result would have been 36 sigs which would probablly result in an over 2mb gif. (just guessing here). Maybe when Im more experienced at this I can cut down on the processing time. Thanks for the comment it helps me reflect on this concept more. Come to think of it, I may be able to drag out the frame time at the peak image of each player. if you notice, Two frames before and after are fade in and fade out images. The peak frame just needs a longer display time. Thanks I think I'm on to something here.
Last edited by STAR GAZER : 01-23-2006 at 06:14 AM.