World of Warcraft Classic coming this Monday!

TheCount

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In any case, you have dozens of WoW servers to play on. If you don't want to pay, then go play on those servers up to level 20. Problem solved.

If you are the type of person who wants everything for free I suggest you go play any of the hundreds of other free-to-play games that are available on the internet. Again, problem solved.

First of all, and I mean this with all due respect, don't presume to tell me where I "go play" or what "type of person" I am. I'm a grown man, same as you, let's not start with the disrespect, especially over a video game.

I am not saying WOW Classic should be FTP in the microtransaction sense, I'm saying they should have made it free - period. Maybe they could have even sold it as a standalone with no subscription fee. You can disagree, that's fine, but it doesn't change my opinion.

Blizzard obviously doesn't care what I have to say on the matter, but I don't think they care much what you think either.

In the case of WoW Classic, those servers are going to be saturated with players at launch and for several weeks/months and Blizzard has been warning players over and over that there are going to be long login queue wait times. The last thing they (or gamers) would want to do is add a ton of F2P players who will make that situation exponentially worse.

This used to happen during every expansion launch, I'm not surprised.
 

Reality

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First of all, and I mean this with all due respect, don't presume to tell me where I "go play" or what "type of person" I am. I'm a grown man, same as you, let's not start with the disrespect, especially over a video game.
I did not assume anything. I said "IF you are" .. if you are not, you have dozens of severs to play on right now for free so there's no problem.

I think you do not understand the costs of game development and operating a massively popular online game.

The free (rogue) servers out there running original WoW games are running the 12+ year old code both on the servers and clients. They only have to support a few thousands of players where Blizzard's WoW servers have to support millions.

That's not what Blizzard has done with WoW Classic.

Blizzard didn't just say, "Get an old copy of WoW server and re-install it". They literally had to fork their current game code and then rewrite and retrofit it to emulate the original game even down to the graphics and user interface. They spent months doing that.

They have already had to add a lot of new servers because of the demand from paying subscribers. Some server login wait queues have been reported to be hours long.

In any case, I am not playing WoW or WoW Classic so I really don't care what Blizzard charges or does not charge.
 

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Has anyone on here actually played WoW Classic now that it is live?

If so, what are your thoughts on it?
 

JohnnyTheFox

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Has anyone on here actually played WoW Classic now that it is live?

If so, what are your thoughts on it?

Yes, played for a bit and liked it. My que time on a medium population server was about 2 hours and only played on it because a friend was. The low pop servers had minimal to no wait at all, while a high pop server I checked the que was about 3 hours. The game ran very well maxed out @ 4K resolution and at least the starting zone I was in was fairly{but not overly}crowded.
Its nice having to visit a skill trainer where you can pick/choose the skills you want and pay for them. Am baffled why Blizzard would have removed that.
Got my human Warrior up to level 7 and have finished the initial starting area. Will probably go with Mining/Blacksmith for skills.
Overall I am very impressed, launch was very smooth and the game runs great and people love it.
There is a reason it is still the king of MMOs.
 

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Yes, played for a bit and liked it. My que time on a medium population server was about 2 hours and only played on it because a friend was. The low pop servers had minimal to no wait at all, while a high pop server I checked the que was about 3 hours. The game ran very well maxed out @ 4K resolution and at least the starting zone I was in was fairly{but not overly}crowded.
Its nice having to visit a skill trainer where you can pick/choose the skills you want and pay for them. Am baffled why Blizzard would have removed that.
Got my human Warrior up to level 7 and have finished the initial starting area. Will probably go with Mining/Blacksmith for skills.
Overall I am very impressed, launch was very smooth and the game runs great and people love it.
There is a reason it is still the king of MMOs.
In my experience with other games that have done this, it seems like most of the server races to the level cap and soon after starts complaining about not enough to do.

The best strategy is to just play and enjoy the game rather than rush through everything.
 

Reality

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Yes, played for a bit and liked it. My que time on a medium population server was about 2 hours and only played on it because a friend was. The low pop servers had minimal to no wait at all, while a high pop server I checked the que was about 3 hours. The game ran very well maxed out @ 4K resolution and at least the starting zone I was in was fairly{but not overly}crowded.
Its nice having to visit a skill trainer where you can pick/choose the skills you want and pay for them. Am baffled why Blizzard would have removed that.
Got my human Warrior up to level 7 and have finished the initial starting area. Will probably go with Mining/Blacksmith for skills.
Overall I am very impressed, launch was very smooth and the game runs great and people love it.
There is a reason it is still the king of MMOs.
Just curious .. is the wait time actually accurate? Meaning does it say 2 hours but actually take much less time?
 

Reality

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Its nice having to visit a skill trainer where you can pick/choose the skills you want and pay for them. Am baffled why Blizzard would have removed that.
That's the reason why I have a hard time going back and playing games that launch "classic", "original", etc. types of servers.

As many fond memories I have of gaming years ago, there are so many improvements (aka: things made less tedious) that I no longer have the time or patience for any more.

For example, in the original EverQuest, to regain health faster you had to sit down and it still took 5 to 10 minutes to fully heal if you were low on health.

If you were a magic class you had to not only sit but meditate which not only made you sit, it also opened your spell book so you could not see what was going on around you. Even worse, magic users spent most of the battle sitting (meditating looking at their spellbook instead of the screen) during battles, just popping up long enough to cast a spell or heal a palyer.

Thankfully, they later removed the forced spell book popup from meditation because even they realized it was not very online game friendly.

The worst thing about that game now (but not then because no one knew any better before WoW) was the quest NPCs did not self-identify as quest givers, so you had to hail each NPC you saw to see if they even had a quest ... and most did not.

On top of that, there were no chat bubbles so you had to read the NPC text in the chat window and then pick out the "keywords" to post back in a semi-question to actually trigger the quest discussion and/or start the quest .. and there was no quest journal so you had to do all of that by memory.

At the time that was perfectly normal and acceptable for game play. I had a lot of fun playing it and I have a lot of great memories from those days, but going through all of those gameplay obstacles before you even actually can do the actual parts of the game is not something I can see myself doing after playing so many more modern games.

That said, I do think that gameplay in general has transitioned too far to the "easy side" mostly due to cross-platform console support which lacks the more detailed gaming system that PCs running Windows can provide.
 

JohnnyTheFox

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In my experience with other games that have done this, it seems like most of the server races to the level cap and soon after starts complaining about not enough to do.

The best strategy is to just play and enjoy the game rather than rush through everything.

A lot do, I have never been a rush to max level guy. I prefer to do any and every quest as well as crafting and professions.
 

JohnnyTheFox

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Just curious .. is the wait time actually accurate? Meaning does it say 2 hours but actually take much less time?

Yes I didn't time it down to the minute but it was right around 2 hours. Just logged into the Bigglesworth server which is west coast NA and had zero wait time. The server is at medium population and seems pretty packed. In a Facebook group I am in some guys were saying they were in que for 6 hours just so they could play with friends.
 
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JohnnyTheFox

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That's the reason why I have a hard time going back and playing games that launch "classic", "original", etc. types of servers.

As many fond memories I have of gaming years ago, there are so many improvements (aka: things made less tedious) that I no longer have the time or patience for any more.

For example, in the original EverQuest, to regain health faster you had to sit down and it still took 5 to 10 minutes to fully heal if you were low on health.

If you were a magic class you had to not only sit but meditate which not only made you sit, it also opened your spell book so you could not see what was going on around you. Even worse, magic users spent most of the battle sitting (meditating looking at their spellbook instead of the screen) during battles, just popping up long enough to cast a spell or heal a palyer.

Thankfully, they later removed the forced spell book popup from meditation because even they realized it was not very online game friendly.

The worst thing about that game now (but not then because no one knew any better before WoW) was the quest NPCs did not self-identify as quest givers, so you had to hail each NPC you saw to see if they even had a quest ... and most did not.

On top of that, there were no chat bubbles so you had to read the NPC text in the chat window and then pick out the "keywords" to post back in a semi-question to actually trigger the quest discussion and/or start the quest .. and there was no quest journal so you had to do all of that by memory.

At the time that was perfectly normal and acceptable for game play. I had a lot of fun playing it and I have a lot of great memories from those days, but going through all of those gameplay obstacles before you even actually can do the actual parts of the game is not something I can see myself doing after playing so many more modern games.

That said, I do think that gameplay in general has transitioned too far to the "easy side" mostly due to cross-platform console support which lacks the more detailed gaming system that PCs running Windows can provide.

Well getting to pick and choose the skills you want instead of going down a pre chosen skill tree gives you a sense of your character having more uniqueness among the crowd. I chose a Warrior but am considering making a Paladin/Hunter or Warlock as well. In the starting area there are TONS of warriors running around.

I never played EQ only dabbled in the FTP version for a couple months, I enjoyed it but eventually lost interest. I can see and understand how back in the day it was the king of the MMO world.

Saw where Classic had 1 million viewers on Twitch and all early reports are it is a huge success. Don't see anything giving it any competition in the near future, ESO/FF14/GW2 all have their dedicated fanbase as does Runscape then a smattering of western MMOs which cant hold a candle.
Don't think Pantheon is close to being out, maybe a good couple years down the road, ditto for Camelot Unchained/ Crowfall and Saga of Lucima which I sadly funded and now regret. Plus the other game whos name escapes me, Chronicles of somethingorother which is turning out kinda like Star Citizen.
 

Reality

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Well getting to pick and choose the skills you want instead of going down a pre chosen skill tree gives you a sense of your character having more uniqueness among the crowd. I chose a Warrior but am considering making a Paladin/Hunter or Warlock as well. In the starting area there are TONS of warriors running around.

I never played EQ only dabbled in the FTP version for a couple months, I enjoyed it but eventually lost interest. I can see and understand how back in the day it was the king of the MMO world.

Saw where Classic had 1 million viewers on Twitch and all early reports are it is a huge success. Don't see anything giving it any competition in the near future, ESO/FF14/GW2 all have their dedicated fanbase as does Runscape then a smattering of western MMOs which cant hold a candle.
Don't think Pantheon is close to being out, maybe a good couple years down the road, ditto for Camelot Unchained/ Crowfall and Saga of Lucima which I sadly funded and now regret. Plus the other game whos name escapes me, Chronicles of somethingorother which is turning out kinda like Star Citizen.
I quoted the wrong thing with my post. I actually like the idea of a "skill trainer" versus a popup-anywhere-skill window especially when it's not easy or even optional to re-spec regularly.
 

Reality

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Saw where Classic had 1 million viewers on Twitch and all early reports are it is a huge success. Don't see anything giving it any competition in the near future, ESO/FF14/GW2 all have their dedicated fanbase as does Runscape then a smattering of western MMOs which cant hold a candle.
I have ESO, FFIV and GW2 all installed and patched and have lightly played them in the past, but none really pull me in.

I think GW2 would be a great game if it did not feel like progression was on rails with everyone following the same track.

FFIV's gameplay is very similar to EQ2 (it almost seems like they used EQ2 as a guide) and I really like the game itself. My main two issues is that it being an East built game, they do not do any English voice acting and, unlike most people, the Final Fantasy lore has never really interested me.

ESO is something I am considering playing more often once I move though.

Don't think Pantheon is close to being out, maybe a good couple years down the road
The original EQ1 community is desperately holding out hope that Pantheon will be its spiritual successor given the main guy behind EQ1 is leading Pantheon. He was not involved with EQ2 and it really was not a sequel to EQ1. I am hopeful for Pantheon, but after watching the results of Garriott of UO fame create a money-begging disappointing game, I am not as hopeful as I once was despite the different approach and the lack of begging for money. That said, I hope it turns out well.
Chronicles of somethingorother which is turning out kinda like Star Citizen.
I think the development studio behind Star Citizen has created a business model around creating a game rather than releasing one, but hopefully one day they will finish it and it will be amazing as it has sounded.

As for Chronicles of Elyria, that game had so many red flags in it from the start that I never even remotely considered it.
 

JohnnyTheFox

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I have ESO, FFIV and GW2 all installed and patched and have lightly played them in the past, but none really pull me in.

I think GW2 would be a great game if it did not feel like progression was on rails with everyone following the same track.

FFIV's gameplay is very similar to EQ2 (it almost seems like they used EQ2 as a guide) and I really like the game itself. My main two issues is that it being an East built game, they do not do any English voice acting and, unlike most people, the Final Fantasy lore has never really interested me.

ESO is something I am considering playing more often once I move though.


The original EQ1 community is desperately holding out hope that Pantheon will be its spiritual successor given the main guy behind EQ1 is leading Pantheon. He was not involved with EQ2 and it really was not a sequel to EQ1. I am hopeful for Pantheon, but after watching the results of Garriott of UO fame create a money-begging disappointing game, I am not as hopeful as I once was despite the different approach and the lack of begging for money. That said, I hope it turns out well.

I think the development studio behind Star Citizen has created a business model around creating a game rather than releasing one, but hopefully one day they will finish it and it will be amazing as it has sounded.

As for Chronicles of Elyria, that game had so many red flags in it from the start that I never even remotely considered it.

That's it, Elyria. Remember reading about it 4-5 years ago and thinking it sounds very interesting. Just checked their website and it still hasn't even hit Alpha testing stage yet. You can buy supporter packs for 235$ if you want to get in the 2nd alpha..:laugh: Seems like this whole slew of games that were announced 4-5 years ago aren't close to being released. Made the mistake of making a impulse purchase with Saga of Lucimia and now I wish I had my money back.
 

jterrell

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I had double digit characters reach max level over a lot of years with WOW so man it is tempting to get sucked back in for Classic but the time to grind just isn't there anymore.
15 a month isn't a problem to me as you know what you are getting and everyone is on level playing field.
Pay to win model is worse IMHO.

But daily rep quest grinds and such are just too time-consuming for me nowadays.

Still the greatest of all-time RPMMO imho ahead of Everquest.
 

JohnnyTheFox

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Just logged in to Bigglesworth, yesterday it was a med pop server and today its a high pop server with a 2.5 hour wait. All of the servers now are listed as medium/high or full. Not any low pop servers.
 

Reality

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Just logged in to Bigglesworth, yesterday it was a med pop server and today its a high pop server with a 2.5 hour wait. All of the servers now are listed as medium/high or full. Not any low pop servers.
From a business standpoint, what Blizzard is doing is smart.

They started with a small number of servers and had a reserve number already setup to go active.

This generates countless, "WoW Classic servers overwhelmed! Demand is extraordinarily high for the game!", articles in the media, which will eventually expand gaming media into traditional mass media.

It also allows them to avoid setting up a lot of servers that may be sparsely populated once the one-month'ers leave, which is always a large and unpredictable amount for new and re-released games.

While most gamers will hate the login queues now, they would hate the half-empty servers 3 months from now more. That would ultimately lead to either more people quitting or Blizzard being forced to merge servers, the latter of which is never a good thing to do to players if you can avoid it.

That said, even if I was going to play WoW Classic, I would not play for the first couple of weeks just to avoid the massive newbie area crowds. I would let the sprinters clear their mains and alts out of the way first.

I am really glad Blizzard did this and I hope that it leads to more companies doing this including with games that they have shut down in the past.

A lot of MMOs that have been shut down are being brought back via "rogue" servers and, unlike in the past, more and more game companies are letting them exist as long as they don't monetize them, which I think is a great thing.
 

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Blizzard is dramatically increasing WoW Classic’s server capacity to combat long queues
https://massivelyop.com/2019/08/28/...assics-server-capacity-to-combat-long-queues/

“With hotfixes that we are currently deploying to all WoW Classic realms, we are substantially increasing the number of players that can be simultaneously logged in and playing,” the studio wrote on the forums this afternoon. “We expect this to result in smaller queues for realms that have large queues, and some realms should no longer have queues at all. We will closely monitor performance and stability throughout this process.”
 

JohnnyTheFox

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Blizzard is dramatically increasing WoW Classic’s server capacity to combat long queues
https://massivelyop.com/2019/08/28/...assics-server-capacity-to-combat-long-queues/

“With hotfixes that we are currently deploying to all WoW Classic realms, we are substantially increasing the number of players that can be simultaneously logged in and playing,” the studio wrote on the forums this afternoon. “We expect this to result in smaller queues for realms that have large queues, and some realms should no longer have queues at all. We will closely monitor performance and stability throughout this process.”

Noticed that, logged in this morning and saw the server was at full capacity and thought the worst. Only took me 4 minutes to log in. Kudos to Blizzard.
 

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Game companies monetize their games through three methods.

They charge monthly subscriptions and/or they focus heavily on a cash shop and/or they regularly release paid DLC addons.

While I've only dabbled in WoW a few times but never got anywhere close to "high level" or "end game", the game is still extremely popular and one of the reasons so is that they do not put everything behind a cash-shop/loot-box paywall.

The reason games like Fortnite, PUBG, Apex Legends, etc. are popular is because they use the "drug recruitment" approach of offering the game for free so they can hook a lot of young players into playing and then hit them with skins, upgrades, unlocks, etc. once they are hoked.

At least with subscription games that do not push loot boxes and other must-have upgrades in their cash shops, you know you're spending a set amount of money and that's it. A lot of gamers appreciate a flat rate subscription fee.

Every time I have tried a free to play game, or even buy to play in many cases, it turned into a beg-a-thon or spam-a-thon for the game's cash shop items.

For example, Fortnite is free to play but EA made $2.4 billion from it in 2018. Doesn't sound like much a "free" game to me.

I heard a comedian joke the other day talk about how he could only afford a "free dog" but then realized later that the dog was not "free", it was just given to him for free. The real expense of owning the dog came after he had the dog when he had to spend a lot of money on vet bills, food, etc. for the dog.

As for WoW Classic, unlike other companies that have simply locked post-launch content out of their current games (which have changed considerably over the years) and labeled them classic/launch versions, Blizzard actually spent months rebuilding the original game.

While I don't plan to play it, I have kept up with it and it's amazing the effort Blizzard has gone through for Classic.

Question is, has this model of business ruined gaming?
 

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Question is, has this model of business ruined gaming?
While the gaming traditionalist in me wants to immediately say yes, I believe consumers should always have options.

I think many people have either gone through rough financial periods or had friends go through them over the last several years and if some MMOs were not free-to-play, they would have been unable to play them.

In the case of some games, if they had to charge a subscription to generate revenue, they may never get launched or last very long. It may only be $10-$15 per month, but it starts to add up as you add more games.

It's the same thing I think movie/TV streaming services are going to encounter in the coming years. Until now, most people have spent their money with Netflix (just as MMO gamers did with WoW), but with Disney+ and several other streaming services launching over the next year, a lot of consumers are going to be forced to choose which to pay for and which to do without.

I am not a fan of loot boxes which a lot of game companies use as a revenue model, but I also don't fault the companies for providing them if their customers (gamers) are paying for them.

So, to answer your question .. yes and no .. I think free-to-play has hurt gaming because it has allowed more botters, gold farmers and griefers to infect games and gaming communities, but I also think it has allowed a lot more small and independent game development teams to create, launch and sustain games that would not have been possible under the previous system where the big game publishers always decided which games people were allowed to play.
 
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