xwalker
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You try to sign players to contracts that are either structured in a way to avoid dead money at the end of their useful playing lives be it 1-3 years or whatever even if you give a player a longer contract. You do that with signing bonuses that get you to the end of their useful career (in the FO's opinion) and have little to no dead space salary money to pay out once they are gone. You keep their yearly salary to a minimum. As I said at times some dead money contracts are inevitable as you end up compromising either for a player who doesn't have a backup or who for whatever reason can no longer perform as you expected. You have to fill certain holes.
The above is just front loading the contract. You aren't going to win on all of them but you always plan on no dead money.
Not really.
If a player is bargain, then he's a bargain even if there is dead money at the end.
Example:
Two players each sign contracts that end up paying them 40M total over 4 years.
Scenario 1:
Player A: Team takes a 10M cap hit each year. The player underachieves.
Player B: Team pushes money forward resulting in 16M cap hit at the end. The player overachieves.
Scenario 2:
Player A: Team takes a 10M cap hit each year. The player overachieves.
Player B: Team pushes money forward resulting in 16M cap hit at the end. The player underachieves.
In these scenarios, player B always has the dead money associated with his contract; however, in scenario 1 he overachieved and in scenario 2 he underachieved.
Both players ended up getting paid 40M total.
The overachieving player was always a good signing and the underachieving player was always a bad signing regardless of where the dead money ended up.
If the team could see into the future, they would always sign the overachieving player even if it was going to result in dead money at the end.