Joshmil53
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Hoofbite;4842516 said:I think the server setup is much better than MW3.
One thing I think they have also greatly improved is the sniping in terms of hit detection.
In MW3 and Black Ops, you'd get sniped and on the kill cam the guy isn't even close.
Perhaps it's just perception or some sort of work on their end but when I get sniped at least I don't feel like I've been cheated. The guy's at least hitting me.
One thing that's almost unbearable is you can't even use the high end killstreaks.
Not in ground war. You can't even take 10 steps without getting into a gun fight. If you stop for more than 5 seconds, you're knifed in the back.
They shouldn't even bother telling you if some of the killstreaks are coming in, they hit you just as you hear the warning. It should just say "bend over" when the lightning strike is coming in.
The game is far too much of a clustercrap to actually get anything going. You might as well be fighting in a corn maze on every map. Doesn't matter how big the maze is because there's nothing but small cramped spots. In fact, the bigger the maps are the more cramped they are.
I think the actual feel of the game is improved from MW3 and the guns seem to actually have some sense of consistency to them. In MW3 it was basically just a crap shoot if your gun was going to kill someone before you ran out of bullets.
I'm thinking back to MW2 and even the small maps had long lines of sight. The map with the garage on one side with the fenced in area and on the other side there was a playground, that map was smaller than most of the maps on this game but there wasn't dumpsters that people were jumping out of or broom closets with entire teams sitting in them.
I used to play ground war because death match turned into a big standoff with the team who moved the least ending up the victor. I might actually have to go to death match because ground war is so cluttered and cramped that you barely have time to reload or call in a killstreak without getting knifed.
And what the hell is with the electricity nades? Someone throws that at you and all of a sudden you can't even move or see straight? Gimme a break.
I like the gameplay but I don't like how you're basically on a timer from the moment you spawn until the moment someone gets the drop on your from the air ducts or some automaton killstreak comes from nowhere. They basically made it nearly impossible to get a monster killstreak because there are so many lower streaks that guarantee kills. That hunter killer drone can get erased for all I care. I'm gonna start spamming the hell out of it just to a jerk and piss people off the way it pisses me off when it comes sailing in from nowhere.
I have like 10 tokens to unlock stuff but theres no point in unlocking anything because I either won't ever use it or I won't be able to get to it because it's impossible to kill enough guys without someone else's killstreak finding you.
Definitely a much tougher game to work with. Too cramped and much garbage in the way.
I can appreciate trying to make a game fast paced but whats the point if there is absolutely no pace to a game. It's like driving a car through the alps and you don't have any brakes or ability slow the car down from 100 MPH.
They should just have a game where people spawn in a gymnasium and shoot each other. Die, spawn, kill, die, spawn. It'd be just about the same.
The sniping on MW3 part was just killcam lag. If you watched it in theater it did the same thing.