DIAF;3099827 said:For all the "Im playing this on PC its superior" crowd, the PC port of MW2 is absolute crap. I'd avoid it if you can.
CATCH17;3100072 said:I love how playing video game consoles in your mid to late 20's isn't looked upon as weird anymore.
Its become as common as watching TV.
I think the kids who grew up on Nintendo and Sega have broke the walls down.
theogt;3100061 said:I don't understand why graphics on a PC, even with the most kick *** system out there, are never quite as good/smooth as they are on the 360.
I do prefer mouse aiming. But I can't stand playing games on PCs anymore due to not being able to play full graphics as smooth as on a 360. The slight, occasional jerks are too annoying.
nyc;3099984 said:?? You say this yet you give no reason why? Personally, I think ANY FPS on a console is absolute crap and should be avoided like the plague for the lack of mouse aiming vs the ****ty aiming on a console.
If you are going to post something like this, give a reason, or just keep it to your self.
DIAF;3100180 said:Sorry, I wasn't aware I had to write an essay, provide a hypothesis and cite sources as proof on a message board in order to post. Anyways, here you go.
Obviously, FPS on PC is generally superior, but not in the case of MW2. Lack of dedicated servers for a new p2p service that sucks, ridiculous host migration, locked down to keep the mod community out, games limited to 18 and sometimes 12 players (this is inexcusable for a PC FPS), PC version priced at 59.99 instead of 49.99 like every other PC game....PC Gamers are hopping mad and have been complaining for a solid month and a half on all the major gaming sites/forums.
If you'd have taken the 3 seconds to google for the PC issues with MW2 you could have found this yourself instead.
tomson75;3100078 said:Wait....what?
Is it weird that I'm 33?
I wouldn't consider myself a "gamer", but I usually buy about one or two games a year. My old man laughs his *** off, but I think the majority of my friends my age play as much or more than I do.
Weird thing is.....I never owned a console prior to the 360. I was an outdoor child, absolutely loathed playing indoors. I had to get old to learn the joys of thumb tendonitis.
Yeah, I agree that it's odd that console graphics are better and run smoother than PC's with even the most high end hardware. I don't understand why it's the case. But it is for whatever reason.nyc;3100156 said:Thats odd that you say that considering consoles use lower end PC hardware (compared to today) AND less memory and clock speed. The XBOX360 uses an ATI video card at 500mhz. The PS3 uses the RSX which is an Nvida product that is runs at 550mhz. I believe both have 512MB of graphics memory.
Today's high end cards (I will say starting at $200 which isn't really high end) usually start with 1GB of memory. The very high end cards, have multi-cores and over 2,100mhz memory clock speeds and shader speeds at 1,250mhz with memory throughputs running around 4GB/sec which will blow the doors off of what the consoles offer.
I'm not sure what you are playing on, but CoD4 graphics on my PC were far superior to CoD4 on the console. Actually almost every single aspect of the game was better. I haven't seen MWII yet. My son has it for PS3 at his real dad's, I haven't purchased it for the PC (yet...maybe, as I don't have a lot of time right now)
CATCH17;3100234 said:Im the same way...
I'll buy Madden, Fifa, and maybe some other random game to try.
I dont consider myself a gamer and I dont even play a lot but I still love playing games.
I think it will stick with me the rest of my life.
I think people in their late 40's and up would have the same equivalent as taking away their TV from them after growing up watching TV. You just cant do that.
theogt;3100333 said:Yeah, I agree that it's odd that console graphics are better and run smoother than PC's with even the most high end hardware. I don't understand why it's the case. But it is for whatever reason.
theogt;3100333 said:Yeah, I agree that it's odd that console graphics are better and run smoother than PC's with even the most high end hardware. I don't understand why it's the case. But it is for whatever reason.
arglebargle;3100808 said:Many of the games are programmed and designed from the ground up for the console set up, and then often poorly ported to the PC. The advantage for the consoles is that everything is locked down, and you know exactly what to program for, unlike the PC world, with its phantasmagorical collection of hardware setups. Unoptimized ports can really suffer on the PC, despite its superior hardware. GTA4 is the present main example.
Given that the video games industry has beaten Hollywood out in profits for a couple of years, there are lots of companies trying to get a piece of that pie. They look at WoWarcraft pulling in $150 million a month, and want to jump right in. Hence the change to games that cut out modding and player run servers and such. Keeping control of things like that gives the companys a chance to sell downloaded content that used to be provided for free by the fans.
The consoles tend be updated in 5 year cycles, so gaming right now is aiming at a three+ year old target, and suffering on the PC because of it.
As far as CoD:MW2, I like the series less and less, and probably won't pick up the game til it hits the bargain bin. Strictly PC of course. I don't do multiplayer hardly at all these days, so it is not a good value for me either. It took all of a week for player hacks to show up to cheat in MP, despite the supposed increased security of the dedicated server set up. It was all about charging more money for DLC.
arglebargle;3100808 said:Many of the games are programmed and designed from the ground up for the console set up, and then often poorly ported to the PC. The advantage for the consoles is that everything is locked down, and you know exactly what to program for, unlike the PC world, with its phantasmagorical collection of hardware setups. Unoptimized ports can really suffer on the PC, despite its superior hardware. GTA4 is the present main example.
Given that the video games industry has beaten Hollywood out in profits for a couple of years, there are lots of companies trying to get a piece of that pie. They look at WoWarcraft pulling in $150 million a month, and want to jump right in. Hence the change to games that cut out modding and player run servers and such. Keeping control of things like that gives the companys a chance to sell downloaded content that used to be provided for free by the fans.
The consoles tend be updated in 5 year cycles, so gaming right now is aiming at a three+ year old target, and suffering on the PC because of it.
As far as CoD:MW2, I like the series less and less, and probably won't pick up the game til it hits the bargain bin. Strictly PC of course. I don't do multiplayer hardly at all these days, so it is not a good value for me either. It took all of a week for player hacks to show up to cheat in MP, despite the supposed increased security of the dedicated server set up. It was all about charging more money for DLC.
Makes sense.adbutcher;3100829 said:It is simple when you think about. PC devs have to develope the game for many different computer specs. Console devs only have to worry about one to two configurations, thus giving them more time for graphic, sound, etc optimization. Giving the power of the Xbox and PS3 this allows the devs to really create some special experiences that would have been unheard of back in the day.
Similar analogy, when shopping for a new HDTV, my wife and I looked at tons of TVs and we ended up getting one with less specs, because it looked better. I was making the argument about the specs yet as clear as day the one with the lesser specs just plain looked better, it is the same with some Xbox360 v PC games.