It's actually very apt, Hustler.
People whose football knowledge is limited to Madden or Fantasy Sports tend to view the game as only an issue of whose "rating" is higher. Their thought process is that by simply getting the players with the highest "ratings," our team will win. They ignore concepts like team cohesion, parts "fitting" or not, they ignore salary cap implications, they ignore learning curves for playbooks, and they ignore personalities.
On Madden, it doesn't matter what the personality of Terrell Ownes is. His rating is high, so he is good to have. On Madden it doesn't matter if Ross Verba costs a lot and is a pain in the butt, he has a higher rating than Pettiti, so Madden fans say "Lets get him." On Madden, Ross Verba doesn't have to learn the playbook and blocking schemes; he just plugs right into the game and plays based on his ratings. Team chemistry and cohesion mean nothing in Madden. Discipline means nothing, either.
This is the mindset a lot posters bring to this subject. They think players are just interchangable parts like they are on Madden, and then anytime you can upgrade the rating, it's an obvious choice. On the game, you don't have to deal with salary caps, personality, cohesion, learning curves or anything like that.
That just isn't the way the real world works.
Since that thinking is all too common here, I think Yeagermeister's comment is dead-on; not cliche.