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http://gizmodo.com/#!5789093/the-near+future-of-mobile-gaming-is-going-to-be-pretty-epic
The Near-Future of Mobile Gaming Is Going to Be Pretty Epic (But Maybe Not on Android)
Matt Buchanan — The light-spraying, shadow-bending dreamscapes carved out of our noir nightmares made possible by the latest version of the Unreal Engine are the reason why we're always looking for what's next in gaming.
....
But what's remarkable about mobile gaming is that the performance curve is very different from what we're used to in console gaming: In consoles, you see "a 10-20x leap in performance every 7-8 years." So Apple's performance curve, ramping 9x in a single year, is both "astonishing" and rising at an "alarming rate," says Sweeney, and "there's things that we like about that upgrade cycle" versus consoles, where you have "one great hardware ship and then it's the same for 7-8 years." Just a couple years ago, the 3D performance in the iPhone 3G wasn't capable of doing what Epic wanted to accomplish. (The iPhone 3GS was the first.) While it's hard to directly compare performance cross-platform, for lots of reasons—consider now that the iPhone 4's A4 CPU is roughly "comparable to a single Xbox 360 core" in Sweeney's estimation. In the iPad 2, there's "far far more potential in that platform than we're exploiting today." And "iPad 3, 4, 5—we can do what we can on the Xbox 360 and beyond." Meanwhile, the 3DS is still below Epic's minimum specs for Unreal Engine 3, which require "relatively high-end DirectX 9-class capabilities."
The Near-Future of Mobile Gaming Is Going to Be Pretty Epic (But Maybe Not on Android)
Matt Buchanan — The light-spraying, shadow-bending dreamscapes carved out of our noir nightmares made possible by the latest version of the Unreal Engine are the reason why we're always looking for what's next in gaming.
....
But what's remarkable about mobile gaming is that the performance curve is very different from what we're used to in console gaming: In consoles, you see "a 10-20x leap in performance every 7-8 years." So Apple's performance curve, ramping 9x in a single year, is both "astonishing" and rising at an "alarming rate," says Sweeney, and "there's things that we like about that upgrade cycle" versus consoles, where you have "one great hardware ship and then it's the same for 7-8 years." Just a couple years ago, the 3D performance in the iPhone 3G wasn't capable of doing what Epic wanted to accomplish. (The iPhone 3GS was the first.) While it's hard to directly compare performance cross-platform, for lots of reasons—consider now that the iPhone 4's A4 CPU is roughly "comparable to a single Xbox 360 core" in Sweeney's estimation. In the iPad 2, there's "far far more potential in that platform than we're exploiting today." And "iPad 3, 4, 5—we can do what we can on the Xbox 360 and beyond." Meanwhile, the 3DS is still below Epic's minimum specs for Unreal Engine 3, which require "relatively high-end DirectX 9-class capabilities."