Madden Devs Talk New Ratings System
by Mike on June 29, 2009
Gameshark.com (that site still exists?) just posted a new interview with Ian today, it’s five pages long and probably covers just about every element from the game. I haven’t read it yet, but I’m just posting the link. A very interesting tid bit comes out of Donny about the new ratings system, which is obviously generating a lot of unhappy fans who want to see all of their favorite players ranked in the 90’s… Here’s a snippet, hit the “Read More” for the rest of the quote because it’s long.
Donny: Let me answer this in reverse. We have five new ratings this year, all at the QB position. We split Throw Accuracy into three accuracy ratings: Short, Mid, and Deep. Short accuracy is used to determine passes 20 yards and under, mid accuracy is used from 21-40, and deep is used for 41+ (that’s in exact distance from the QB to his target…not from the LOS to the yard line of the WR).
We also added a Play Action rating and a Throw on the Run rating. The play action rating factors into the calculation we have currently for play action plays and their likelihood of being successful. Instead of a generic factor where a rookie 7th round QB is just as effective as Tom Brady and Peyton Manning at doing play fakes, now we have a system that favors the best play fakers in the league. This year, we also added an additional penalty to throwing while on the run. For players who are considered “elite” in this rating like Big Ben, they are not penalized much at all in the throwing accuracy ratings. Although, I wouldn’t recommend the same approach for Peyton Manning.
(continued)
Number of players above 90+ OVR
Position Madden09 Madden10
QB 12 6
HB 18 10
FB 4 4
WR 25 13
TE 9 6
T 21 12
G 22 11
C 11 6
DE 26 13
DT 15 11
OLB 18 9
MLB 19 7
CB 21 9
FS 6 5
SS 10 5
K 15 7
P 5 4
As you can see, the impact has been dramatic. At almost every position, the number of 90+ players has been almost chopped in half. Most of these guys who were in the low 90’s are now in the mid 80’s. Those guys who were in the mid 80’s are now dipping into the 70’s. But keep in mind we did not artificially lower all ratings for the average players. Whatever their strengths were, remained as strengths with the new re-rating. It was their weaknesses which are highlighted more dramatically with the new rating spread in Madden NFL 10.
The big reason to “stretch the ratings” was so that star players actually felt like star players. In past versions of Madden, I think it is hard to make the argument that stars like Nnamdi Asomugha and Jared Allen really stood out apart from any other fast or athletic player. Speed was the great video game equalizer. Well not any more, not in Madden NFL 10. Ratings like Play Recognition on defense and Route Running on offense mean more than ever before – in both the gameplay and the overall rating calculations.
Take CB speed for example. I did a rating analysis on this to start out the Madden NFL 10 pre-production cycle and discovered that every CB in the game had between 87-99 SPD in Madden NFL 09. I looked further, nearly 80% of ALL CB’s fell between 4 ratings points (88-92)! It’s pretty obvious that you aren’t going to see or feel any major differences out there in gameplay with them being so similar. The range now starts at 75-99, with a far greater number of CBs now in the low to mid 80’s.
A great bi-product of stretching out the ratings was that this touched all other areas of the game. Franchise mode. Rookie draft classes. Progression. The old draft system might have had over half of the rookie WR or CB class with 90+ speed. Not anymore. Finding those 90+ SPD guys will feel much more challenging. You still have a good amount of players at the elite ends of the ratings….just not half the league anymore. It feels really balanced this year- Josh and the franchise devs did an excellent job with the “re-invention” of that mode.