I probably should have said less than or equal to zero yards...but that was a lot more to type. Also the point was the result should be a negative play...includes INTs...I dont think you should be awarded for something that results in a positive play.
We already have those types of stats though that tell us what was accomplished on a particular play....sacks, ints, yards, TDs, catches, FFs, even tackles. The issue is that these are largely team stats. For example QB drops back and throws the ball into the end zone, that QB is dependent upon 1) the OL to hold protection and 2) for the WR to catch the ball. A DE that gets pressure is still dependent upon the secondary to force that QB to hold onto the football an extra second as well as the rest of the DL to contain the QB in the pocket to give the DE time to finish off the sack.
A huge part of the advanced analytics is an effort to isolate individual player contributions to a plays regardless of the outcome. That DE that gets quick pressure, but has a garbage secondary will still get recognized by the advanced stats where they wont be credited with nearly as many sacks as they could have if they were on a stronger team. That WR who was wide open for two TDs isnt penalized because of poor throws by the QB.
Neither side is going to be a perfect story teller here, but when you take into account both the traditional counting stats and the advanced stats you will typically get a more accurate picture of players value.
Really only tracking stats that result in a direct positive or negative plays is like says that 40 yard run doesnt mean anything because we still ended up punting on the drive. You missed the ultimate goal of scoring points, but that run still flipped field position, converted a new set of downs, and helped keep the other teams offense off the field for at least 3 more plays. Same with a quick pressure that still results in a completed pass....yeah you didn't accomplish the goal of creating a negative or neutral play there, but you're still helping speed up the QBs mental clock, making the opposing play caller wonder if they need to keep a TE in to chip, etc. In that regard you're still impacting the game without impacting the stat sheet.