I watched the game he ran out of bounds on both of the plays and the clock was stopped. The bottomline here is that running the ball is not the foolproof defense protector that people want it to be. The defense couldn't get anyone off the field and the offense failed to execute.
No the bottomline is that you are making stuff up and don't know the rules. Yes the clock was stopped, but not because he ran out of bounds. It stopped because both plays resulted in a penalty. Once the ball is spotted, its as if the running out of bounds never happened and the game clock begins. If he had run out of bounds inside the last 5 minute, then the clock is stopped. Once again, you are making stuff up. Here are the rules in case you need further clarification. I did the research for you (its an easy google search):
Scrimmage Down
(a) Whenever a runner goes out of bounds on a play from scrimmage, the game clock is started when
an official spots the ball at the inbounds spot, and the Referee gives the signal to start the game
clock, except that the clock will start on the snap:
(1) after a change of possession;
(2) after the two-minute warning of the first half; or
(3) inside the last five minutes of the second half.
(f) If the game clock is stopped after a down in which there was a foul by either team, following
enforcement or declination of a penalty, the game clock will start as if the foul had not occurred,
except that the clock will start on the snap if:
(1) the foul occurs after the two-minute warning of the first half;
(2) the foul occurs inside the last five minutes of the second half; or
(3) a specific rule prescribes otherwise.
So again, the last drive of the 3rd was the definition of mismanagement of the clock and your scenario is another make-believe scenario, just like the scenarios that automatically give us a 3 and out if we ever attempted 3 straight run plays. You are just wrong boss.