So what was the big gripe about Anthem again? Lack of content? I played for a couple hours today and it seems like a pretty fun game. I love the concept of being able to fly around and even hover. The graphics are gorgeous. So far I can't say I dislike it. There seems to be a big learning curve with so much in the game,but at this point, I see myself picking up a controller for the game again.
-Lack of content, definitely.
-Endgame is pointless because it is more efficient to play the same short level on easier difficulties rather than trying more challenging levels
-Loot drops are low and unrewarding
-Health is bugged to where you can start one mission and have 30 bars then the next you will have 12 using the same gear
-Weapons are bugged where the strongest weapon is the starting rifle, though I think this got fixed.
-Gear is broken where you are actually stronger if you take off your support gear slot because of how damage is cacluated; you are more powerful to have this equipment slot empty. Note this isn't a big but rather a result of how ****** the game's math and formulas are.
-Number of load screens and length of time is awful
-I thought the dialogue and cutscenes were cringeworthy, but that's a personal piece.
That's all I can remember off the top of my head. The Division 2 eats this game's lunch. The game launched unfinished with them hoping to cash in now and fix it later.
Interesting note on you saying the flying is the part you like. A few weeks ago a journalist interviewed about 30 BioWare devs about the 6 year development cycle hell. The top EA exec demoed the game after 4 years, told them it sucked, and that flying was the only part that was good, and this came after the flying was in and out and in out after several versions of the game over those 4 years.