Here's something you guys might find interesting. A lot of the design decisions at my studio are just made by me because it's what I would like, but obviously not everyone would agree. For that reason, I'm trying to get us to do more focus testing, which is just having random people play the game and give feedback. Some years back, Universal published one of our games and they had an entire section of their building dedicated to it. We literally watched people playing the game through one-way mirrors to see their reactions and how quickly they understood gameplay mechanics. It was utterly fascinating and sometimes, quite an ego blow. I remember our Art Director hanging his head when one of the participants said the graphics were garbage. He went back and improved some of the work and the game ended up being well received. A lot of the AAA titles that get delayed for years are because of the results from focus testing.